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Post by iswearimsober on Mar 12, 2014 5:33:17 GMT
track name: The Vinewood 500 (I named it 'The Vinewood 500' because its 5.67 miles so I used the 5, and 'The Vinewood 5' didn't sound that right, so i just added two 0's at the end as in 5.00 miles) Location: west Vinewood, downtown Vinewood, east Vinewood, Vinewood hills tell me your thoughts on it and what i should fix
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Post by Deleted on Mar 12, 2014 8:29:34 GMT
track name: The Vinewood 500 (I named it 'The Vinewood 500' because its 5.67 miles so i used the 5, and the 5 sounded a little bad so i just added 2 0's at the end.) Location: west Vinewood, downtown Vinewood, east Vinewood, Vinewood hills tell me your thoughts on it and what i should fix
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Post by Deleted on Mar 12, 2014 8:30:34 GMT
track name: The Vinewood 500 (I named it 'The Vinewood 500' because its 5.67 miles so i used the 5, and the 5 sounded a little bad so i just added 2 0's at the end.) Location: west Vinewood, downtown Vinewood, east Vinewood, Vinewood hills tell me your thoughts on it and what i should fix Looks good from the map, and risky. Cuz and Nitty have a thread on GTAF you should post it in Edit: Meant to edit but i quoted myself
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Post by Deleted on Mar 13, 2014 1:04:16 GMT
Good track sober, I got a lil sideways a couple of times but thats just because it was my first time running it...Thumbs up from me.
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Post by Cuz05 on Mar 20, 2014 19:19:22 GMT
Bookmarked. Watch this space.
Ok, ran this last night in Skoaders wake, spectated by a few others. Yeah, it was a bit of a hosting fail, lol.
Couple of points. CP2 needs pulling back several yards to nearer the turn apex, we both missed it on the 1st lap through underbraking. CP20 is unnecessary and can just go, I didn't even see it on the 1st lap and it made no difference. Same could probably be said for CP10 as I don't remember that one being there at all. 1st impression was that there were too many corners for a genuinely nice flow but looking at the map, I'm not sure why I thought that, there's no real change I'd make to the route from that view. Although reversing the loop into Mirror Park is a possibility.... Quite probably a pointless one, lol. Overall, it's a good challenging track, couple of CP tweaks is all. I'll run it again and see if there's anything else I can add to the feedback and maybe work out why I thought that final bit. Gave it the thumb up btw. Sorry if my feedback comes off as negative in any way, I always look for potential changes and tweaks in a new custom track before I think to say I like it....
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Post by Cuz05 on Mar 25, 2014 11:02:43 GMT
Right, ran it again last night. My original feeling on its twistyness was just down to not knowing it, 2nd time round I followed it much more naturally and liked it as a course. The CPs I mentioned could still use a tweak. The doubles on the corners weren't really an issue, didn't feel the 2nd ones were necessary again but they don't cause problems. The one on the 1st bend does tho. What you said about potential pile ups there with more than 8 would not be such an issue with it moved. Because its round the bend, people tend to underbrake that corner and that's where the crashes come in. Not only that but when you do underbrake it, you've got a good chance of going wide and missing it. I'd recommend pulling it back so you can see a strong, 2 bar corner indication as you approach from the straight. It's a good track tho, nice challenge, nice variety and I'd happily race it again and with greater numbers with just that one CP tweaked.
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