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Post by CloudFuel on Jun 18, 2014 21:38:14 GMT
Somehow I knew you were going to respond with that. I don't find a table of stats very helpful...but I do appreciate the effort in the reply. Well, since I haven't tested them yet... that's all I have to go off of. I would bet that the Pigalle is a very serviceable #2 sports classic car, & that the Panto/Rhapsody will be very competitive with the Blista. The big question I see is going to be how the Warrener & Glendale compare to the Schafter. They all have roughly the same speed, but the Schafter is much higher in handling and much lower in acceleration. Will the better SPD/ACC of the Glendale push it to the top or will the much better HDL of the Schafter keep it above the rest?
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Post by LuapYllier on Jun 18, 2014 23:35:12 GMT
Need to put a few more laps in on the Warrener but the Glendale is garbage.
The Rhapsody is basically the same as the Blista but I think the "handling" stat is a bit deceptive. I believe that weight distribution of the car, length of the wheelbase and weight transfer all effect the car. The stats for the two cars are identical except for top end but the Rhapsody definitely feels different on the track. Personally I prefer the Blista still.
The Fucking smart car however is a different story all together. I hate the look, the sound and the mods for this car but jesus it is a quick little bitch. It is like trying to steer a dragonfly by the wings though. On my personal compact race I was able to beat my best time by 3 seconds and it was not a clean lap. If you can manage to drive it this is the new king of compacts. Now if I can just close my eyes so I don't have to look at it....
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Post by LuapYllier on Jun 19, 2014 2:28:17 GMT
The new Classic is fast as hell too...definite contendor for the Monroe and ztype on a downtown underground type track.
EDIT: Just did my first race in the Blade on thrills in the hills and my first lap was 2 seconds off my best TT time from the challenge. Definitely OP for the class.
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Post by Deleted on Jun 19, 2014 10:00:04 GMT
What does the Massacro look like compared to the Elegy, Jester and 9F? MAKE | MODEL | SPD | ACC | BRK | HDL | SPD RANK | ACC RANK | BRK RANK | HDL RANK | Dewbauchee | Massacro
| 82.09
| 90.25
| 30.00
| 74.24
| 7 | 1 | 9 | 11 | Annis
| Elegy RH8
| 81.56
| 82.50
| 16.67
| 81.82
| 9 | 9 | 19 | 1 | Dinka
| Jester
| 84.78
| 75.00
| 31.67
| 77.27
| 1 | 14 | 7 | 5 | Obey
| 9F | 83.17
| 82.50
| 33.33
| 77.27
| 3 | 9 | 1 | 5 |
There needs to be more stats on the handling side before you can use them to decide because the Jester and 9F have the same stat but they drive nothing like each other. The 9F would be my favourite car if R* sharpen its skates a bit.
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Post by LuapYllier on Jun 19, 2014 10:26:29 GMT
Exactly. The Blista and Rhapsody have three identical stats but the cars drive very different. Stats don't mean much to me lol.
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Post by CloudFuel on Jun 19, 2014 14:01:35 GMT
I agree, swifty, however I am limited to what I'm given. I would venture a guess, though, that acceleration does affect handling. I think handling means traction. I will email rockstar and see if I can find out.
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Post by Deleted on Jun 19, 2014 14:33:40 GMT
I agree, swifty, however I am limited to what I'm given. I would venture a guess, though, that acceleration does affect handling. I think handling means traction. I will email rockstar and see if I can find out. I like how you're trying to work out the method or the thinking behind the stats but if Rockstar aren't being 100% accurate with them themselves then there really isn't any type of method to find. I think there is though but we would need to see all the individual stats what make up the Handling stat. I'll use Fifa or Madden as an example. Two players have an overall rating of say 87 but one is slow as hell with no stamina but really high vision and pass accuracy while the other can run flat out all game but couldn't pass wind so you need to look at the small stats and decide if you need vision or stamina to balance your team. That 87 overall is similar to the handling stat on GTA it doesn't tell the whole story.
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Post by LuapYllier on Jun 19, 2014 15:43:06 GMT
I Not sure they update the stats when they make changes either...and they do make adjustments on almost every patch.
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Post by LuapYllier on Jun 19, 2014 16:11:16 GMT
Looky what I found...
- Update 1.01 - Entity XF: Increased height of entry position (MsZ: 0.0 to 0.05) Z-Type: Increased horse power (Tf: 0.22 to 0.30), top speed (Tv: 140 to 154), braking (Tb: 0.4 to 0.7), steering lock angle (Ts: 34 to 40), wheel traction (Wc+: 1.65 to 2.3 | Wc-: 1.45 to 2.05 | Wc^: 18.5 to 21), suspension (Sf: 1.4 to 1.5 | Scd: 0.9 to 1.1 | Srd: 1.9 to 2.1), and anti-roll bar force (ArbF: 0 to 0.7). Decreased hand brake force (Thb: 0.65 to 0.5). Shifted braking bias (Tbb: 0.65 to 0.5), anti-roll bar bias (ArbB: 0 to 0.7), and center of mass while rolling over (RCf: 0.25 to 0.19 | RCr: 0.25 to 0.23)
- Update 1.02 - Nothing. - Update 1.03 - Nothing.
- Update 1.04 - Nothing.
- Update 1.05 - Nothing.
- Update 1.06 - Nothing.
- Update 1.07 - Nothing.
- Update 1.08 - Mesa: Collision damage increased slightly (Dc: 1.0 to 1.1) SandKing: Changed to a 4x4 (Tt: 0.0 to 0.35) CargoPlane: Increased top speed (Tv: 140 to 284) Cuban800: Increased top speed (Tv: 100 to 276.5) Duster: Increased top speed (Tv: 10 to 249.8) Luxor: Increased top speed (Tv: 140 to 326.2) Jet: Increased top speed (Tv: 10 to 284) Lazer: Increased top speed (Tv: 10 to 328.6) Stunt: Increased top speed (Tv: 10 to 284.4) Titan: Increased top speed (Tv: 140 to 281.5) Shamal: Increased top speed (Tv: 140 to 326.2) SPMED: Increased top speed (Tv: 10 to 250) SPSMALL: Increased top speed (Tv: 10 to 250) Mammatus: Increased top speed (Tv: 10 to 250) Velum: Increased top speed (Tv: 100 to 268.7) Dump: Increased horse power and steering lock (Tf: 0.16 to 0.19 | Ts: 35 to 43)
- Update 1.09 - Nothing... removed 2 blank spaces.
- Update 1.10 - Nothing... added back blank spaces.
- Update 1.11 - Rat Loader: wheel traction at lower speed slightly decreased (Wlt: 1.0 to 0.9) Submersible: Horse power decreased a considerable amount (tf: 8.0 to 0.8)
- Update 1.12 - Nothing... Added some descriptions for flying handling variables.
- Update 1.13 - Changed to an XML meta file. ALL values have been changed back to original (pre-patched) values. R* made a whoopsie.
- Update 1.14 - Values changed back to update 1.12. No other changes.
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Post by Deleted on Jun 19, 2014 16:27:05 GMT
- Update 1.09 - Nothing... removed 2 blank spaces. - Update 1.10 - Nothing... added back blank spaces. Haha
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Post by CloudFuel on Jun 19, 2014 16:39:35 GMT
I agree, swifty, however I am limited to what I'm given. I would venture a guess, though, that acceleration does affect handling. I think handling means traction. I will email rockstar and see if I can find out. I like how you're trying to work out the method or the thinking behind the stats but if Rockstar aren't being 100% accurate with them themselves then there really isn't any type of method to find. I think there is though but we would need to see all the individual stats what make up the Handling stat. I'll use Fifa or Madden as an example. Two players have an overall rating of say 87 but one is slow as hell with no stamina but really high vision and pass accuracy while the other can run flat out all game but couldn't pass wind so you need to look at the small stats and decide if you need vision or stamina to balance your team. That 87 overall is similar to the handling stat on GTA it doesn't tell the whole story. As an avid NCAA/Madden player... I know EXACTLY what you mean. I never go by the OVR for that very reason in those games... it's much better to go with the stats that matter. Unfortunately, as bad of a job as EA does in explaining all stats.... R* does an even worse job.
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Post by coach_wargo on Jun 19, 2014 17:06:26 GMT
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Post by CloudFuel on Jun 20, 2014 15:07:54 GMT
Sorry, if I had known that's what you were looking for I would've uploaded it to you (I've had that for quite a while), but don't really know how to read it or what 95% of that stuff means!!!
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Post by Deleted on Jun 21, 2014 18:36:53 GMT
It's been tested and confirmed the 4-door Felon is faster than the Exemplar in the Coupes class.
The spoiler update gave the Felon more grip.
Ensyyy posted a time of 1:02.133 with the Felon on Dorset Drive, a second faster than the Exemplar.
There is also a change in the Compacts class. The new Rhapsody is faster than the Blista, also because of the spoiler.
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Post by Deleted on Jun 21, 2014 18:42:46 GMT
Was it a reg felon or gt? I cant remember
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Post by Deleted on Jun 21, 2014 19:11:34 GMT
It's the regular 4-door Felon. Felon GT is a convertible and only has 2-doors.
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Post by Deleted on Jun 21, 2014 21:31:34 GMT
Baron tested the massacro aswell - the elegy still got the fastest lap tho.
I have tested the 9f on cutting coroners and I got a 55sec lap - I was pretty happy with it, once you get used to its handling its pretty competitive. I would say 1 second slower than the elegy
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Post by CloudFuel on Jun 21, 2014 21:47:17 GMT
It's been tested and confirmed the 4-door Felon is faster than the Exemplar in the Coupes class. The spoiler update gave the Felon more grip. Ensyyy posted a time of 1:02.133 with the Felon on Dorset Drive, a second faster than the Exemplar. There is also a change in the Compacts class. The new Rhapsody is faster than the Blista, also because of the spoiler. Nice find! Broughy mentioned this in his video yesterday, but he was too close in times to declare a winner for the coupes class.
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Post by Cuz05 on Jun 21, 2014 22:30:38 GMT
This spoiler business is really interesting stuff. Particularly Felon v Exemplar. Was thinking that it doesn't change that much outside of coupes and compacts as most top cars can be spoilered but still.... I am wondering what other cars may suddenly be competitive. Does it change Biftas v Dunes? :/ Muscle cars, Gauntlet has no spoiler? This change the pecking order there? Tho the Blade has done that of course....
Anyway, like I said, interesting changes.
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Post by Deleted on Jun 21, 2014 23:40:39 GMT
Lots of great info here guys. Appreciate the time spent to get these stats.
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Post by Deleted on Jun 22, 2014 3:09:37 GMT
The Dominator is still king on the track. I just posted a 58.936 (suck it, Ensyyy) on Cutting Corners with it. The Blade is competitive but can only put up around 59.4 or 59.5. Always go with the car you are most comfortable with.
As for me, I'm going to learn the fuck out of the Dominator.
Like the Exemplar, the Gauntlet does not have a spoiler, so it will lose out on both the Ruiner, Dominator, and possibly Blade. Message me if you want to Non-Contact race cars to test them out.
Update: Dominator, Cutting Corners 58.569. LFG!
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Post by refuso on Jun 22, 2014 11:58:54 GMT
What suspension do you guys use on your Elegy?
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Post by LuapYllier on Jun 22, 2014 12:37:01 GMT
I use the top suspension on all vehicles...
Is there some reason not to?
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Post by Cuz05 on Jun 22, 2014 12:51:22 GMT
Dunno whether it was psychological but my Futo seemed to understeer even worse when I tried it on comp suspension so I went back to street. Might apply to the Elegy too, if that's the case, its a fairly understeery car. Which is obviously not a word but what the hell....
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Post by refuso on Jun 22, 2014 13:05:26 GMT
Yeah a couple guys were saying that PS Chat Cuz that competition is too rigid so they use street and do better with it (for Elegy). Could be the placebo effect so thought I'd ask since I finally upgraded my Elegy yesterday
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Post by Davexen on Jun 22, 2014 14:36:03 GMT
Lol Ref give us a chance and just drive a Penumbra or something
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Post by Deleted on Jun 22, 2014 19:53:31 GMT
Lol yesterday Ref said he was upgrading the Elegy, two minutes later ''wtf? i'm spinning out on corners i thought it was the traction king'' he thought he was going to be playing scalextric flying round corners WEEEEEEE lol Lowered or street suspension seem to be more forgiving in corners to me than competition suspension, with competition suspension it's like a stiff box on wheels and any little bumps in the road make it lose traction really easily. An Elegy pro, which i'm not, would probably get quicker times with the competition suspension though. I remember Cuz summed it up perfect when he said momentum was the key, slowing down by coasting early before a corner then accelerating through it is better than braking late and hard because it grips more at speed and you don't lose momentum(©Cuz) then have to build it up again. If the back end kicks out it's hard to get it under control quickly without losing speed, smooth and flowing with no drama gets the best out of it.
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Post by Davexen on Jun 22, 2014 20:11:03 GMT
Yea especially with the Elegy braking a little early is not a bad thing. This will allow you to accellerate fairly quickly in a corner and build up speed as soon as possible, therefore getting as close to its top speed as possible for the longest time on straights.
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Post by Cuz05 on Jun 22, 2014 23:55:40 GMT
Actually Swifty, that's a point there. I liked chucking the Futo about and stiff thru corners wasn't a good fit for the car imo. I think it suits the Elegy, you really don't wanna chuck it....
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Post by Deleted on Jun 23, 2014 7:58:49 GMT
Yeah in theory it makes sense but i feel like it's always on the edge with the lowest suspension, like it's desperate to kick the back wheels out at any time. It's good how the spoilers have made some cars like the Felon more competitive. The Dominator has become less of a chore as well. I think i might be saying goodbye to the Gauntlet soon
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