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Post by Deleted on Jan 7, 2014 13:33:28 GMT
I know IRL there is a racing advantage to having carbon fiber parts on your car, but what about in game. Is it just for looks or does it serve a purpose?
I looked to see if someone already asked this question, but I can't find anything on the subject.
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Post by Deleted on Jan 7, 2014 13:47:56 GMT
This guy tested various things and it's a not definitive, but possible yes for carbon parts (5:30 onwards). More conclusive tests could be done, though. I could do some tests on this later today or tomorrow, for both speed and handling (to the best of my ability on the latter one). People might tell you various things based on their experiences but I think until concrete testing has been done, we can't say for sure, because of placebo as well as general driver variance.
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Post by LuapYllier on Jan 7, 2014 14:08:10 GMT
You would think with all the hacking and such someone would have found these values in the files and confirmed the utter uselessness of 90% of the mods.
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Post by Mo-seph on Jan 7, 2014 15:01:29 GMT
You would think with all the hacking and such someone would have found these values in the files and confirmed the utter uselessness of 90% of the mods. thats something i really dont understand... theres so much debate on whether armor affects weight or if tyres affect traction.... simeple solution would be look at the game data files.... just as adding a turbo is a "+something" value on your acceleration, if certain tyres have a "+something" value then the question is answered... likewise if armor has a "+ x amount of weight" value you know it affects performance... but those hackers are too busy setting up DNS servers to help level 5's get god mode and 4500000 RP per lap of criminal records, to actually do something useful... i remember modding a PC version of GTA3 back in the day, i know for certain that back then you could set two cars with acceleration of 50, top speed of 50 and have one double the weight of the other.... the heavier car went the exact same speed, accelerated in the exact same way, but damn that thing smashed cars into oblivion when it hit them (unlike the other which took alot of the damage on itself, slowing its momentum, rather than damage the cars it hit and carry on at full speed...) i basically turned a bobcat into a rolling tank that could outrun an infernus and a banshee.... obviously it was all on single player, didnt affect anyone else and was purely for fun... but the data was there, if you changed one value you got to see its affects, you could see that in those days the wheel type made no difference whatsoever to the handling stats, be good to get hold of that data for GTAV but i wouldnt risk it, being cloud based...
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Post by LuapYllier on Jan 7, 2014 16:32:33 GMT
You just reminded me of how much I hate the aparent weight values of NPC vehicles. I dont care how much fiberglass is used in my cars construction if i hit you broadside doing 150 your car will not still be sitting where it was when I hit you. Abandoned vehicles might as well be redwood trees and even a big ass truck cant push its way though a traffic light...its stupid.
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Post by Deleted on Jan 9, 2014 13:03:21 GMT
This guy tested various things and it's a not definitive, but possible yes for carbon parts (5:30 onwards). More conclusive tests could be done, though. I could do some tests on this later today or tomorrow, for both speed and handling (to the best of my ability on the latter one). People might tell you various things based on their experiences but I think until concrete testing has been done, we can't say for sure, because of placebo as well as general driver variance. I'm still unsure about it, it appears that it does affect it, but that could just be driving better in one lap. I wish there was a way to accurately time the performance without turns maybe by using the runway. Anyway, thanks for the video.
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Post by Mo-seph on Jan 9, 2014 13:23:48 GMT
You just reminded me of how much I hate the aparent weight values of NPC vehicles. I dont care how much fiberglass is used in my cars construction if i hit you broadside doing 150 your car will not still be sitting where it was when I hit you. Abandoned vehicles might as well be redwood trees and even a big ass truck cant push its way though a traffic light...its stupid. Always got me in single player that this can cause either Insta-death or bein thrown through the windscreen, yet in online your character just jolts forward and carries on like normal... Weird "realism" to say the least lol
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Post by T0lly on Jan 14, 2014 18:05:46 GMT
I do not think any add-on parts (including armor) affect the mass factor on vehicles on GTAV. I have seen multiple threads and videos show tested and I have not seen anything i find definitive on results. I have personally done some testing and found nothing conclusive. FYI carbon parts IRL are not alway's an instant performance gain. i.e. I need to replace the hood on the MX-5 and was thinking of getting a carbon fiber unit to shave a few pounds. Turns out the carbon ones weigh the same as the aluminum stock part.
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