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Post by Deleted on Aug 5, 2014 7:20:16 GMT
I've been placing diversion signs to lock lamp posts in place. Knock lamppost down, then prop clip a diversion sign by using the smaller signs to the left or right. They have an advantage over tire stacks as they can be placed over any lamp post base (not just the flatter ones), also they do not leave that annoying single white tire when hit.
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Post by Deleted on Aug 5, 2014 7:28:45 GMT
It will work with most of the props, as long as it can be clipped in. I find it better to stick with smaller props to lock them off, but sometimes bigger props work better like prop clipping green containers into annoying clumps of trees on bends for example ( looks good with trees coming thru the tops)
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Post by Cuz05 on Aug 5, 2014 8:51:18 GMT
How do you do that Var, the usual switching method? I don't really get on with that, just can't get the timing consistently and always think I must be doing something wrong....
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Post by deejayb1874 on Aug 5, 2014 9:29:32 GMT
Double tap 'X' when switching Cuz. Works a charm, the timing is pretty easy, I can switch/clip about 4 outta 5 attempts.
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Post by Deleted on Aug 5, 2014 17:42:14 GMT
yep, just the usual left/right on d pad while spamming X. The small signs light up purple on nearly anything which makes the diversion sign real easy to get where you want it.You don't even need to knock down the post either, unless you want the prop dead center.
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Post by Deleted on Aug 9, 2014 15:29:21 GMT
Started using large concrete blocks, clipping them from sandbags in the construction props, works a charm and looks quite natural. LP's can only be knocked down if you get air above the blocks.
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Post by nittydon on Aug 11, 2014 10:59:42 GMT
It does look natural, I was racing one of yours the other day thinking I never noticed these blocks before ?!! fucking fooled me, great propping !!
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Post by deejayb1874 on Aug 11, 2014 12:29:42 GMT
That's one type of clipping I can manage only intermittently, clipping from one prop to another in a particular category. I find it easy when changing categories though.
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Post by nittydon on Aug 11, 2014 14:38:42 GMT
Yeah hot dog stand to orange gas tanker is an ass, managed it after 10 tries, kept going to the canteen trailer .... d'oh
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Post by Deleted on Aug 12, 2014 7:03:31 GMT
yeah it is trickier to clip inside the same category, some things pop in easy while others not so easy. The sandbag/concrete block is one of the easier ones. Sandbags are 90 degrees to the concrete blocks which really helps to tuck them in nicely centered on the LP.
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Post by LuapYllier on Aug 13, 2014 11:41:31 GMT
After having just completed making a race specifically designed to remove almost all chance of coming to a corner and finding a light pole laying in the road...I have to say that I find it much more obstructive to the race to have a car smash a concrete wall and stop dead cold in the track right in front of you then to have to deal with light poles and other debri.
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Post by Deleted on Aug 13, 2014 12:47:05 GMT
I think it's one of the main reasons that I build mostly dirt track races, very few lamp posts.
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Post by nittydon on Aug 13, 2014 14:32:15 GMT
After having just completed making a race specifically designed to remove almost all chance of coming to a corner and finding a light pole laying in the road...I have to say that I find it much more obstructive to the race to have a car smash a concrete wall and stop dead cold in the track right in front of you then to have to deal with light poles and other debri. Yes its stops you dead but doesn't that make you more wary of them when your 1st ? as it is 1st place gets a very minimal loss of speed for clipping a post however the rest of the pack behind can get royaly fucked over, no one is saying this is a must do, but it works well in making the offender drive within the road rather than the pavement, it takes more skill to keep your car where it should be, on the road, and this will only be in custom races so no need to go hunting outstanding lap times by pavement driving and such as there is no leaderboards, much more important to respect your friends behind you imo, this being said most of the races I have played that feature this have been played in non contact so understand how it can affect the race flow.
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Post by Deleted on Aug 13, 2014 15:56:26 GMT
There is nothing that says you should only drive your car on the road. Even Formula 1 race tracks have curbs the racers can drive on. The only requirement in Formula one about track limits is not crossing a white line with all 4 wheels on the outskirts of the track (which isn't even massively policed if you watch the sport, only mainly on qualifying). Same with GTA, the only requirement is staying within the checkpoints. Other then that, you can use as much road and curbs (track limits) as you want as far as I can see. Anyway OT: I don't think lamp posts are that much of a problem as everyone makes out. I'd rather have to avoid the odd post that someone has hit. Becasue otherwise what you get is you wonder what the hell I've crashed onto, to find out moments later a big concrete barrier has just rendered in. I've raced on tracks where the creator has tried to cover all the posts up with stuff and it makes the track look a mess! That's my thoughts on the subject edit: grammar error
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Post by LuapYllier on Aug 13, 2014 16:21:36 GMT
My favorite races are the ones that feel like you are literally racing in freeroam and there are no artificial or added limitations beyond what you would find in a freeroam session. The checkpoints are like that little voice in your head that is saying "go left" "go right" and if you memorized the track you could race it without the checkpoints at all and it would not change your lines.
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Post by nittydon on Aug 13, 2014 17:15:51 GMT
Like I said it's not a must but i appreciate the design would rather hit a brick because of my own driving than do a double flip because of the driver in front. That said i'm also a fan of completely propless tracks. Agree with pavement racing when hunting best laps disagree if you know full well the chaos your leaving in your trail for crew mates.
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Post by Cuz05 on Aug 13, 2014 17:54:42 GMT
Agree with what Don says.
Bobchilli said to me today that he doesn't like them (tyred posts), doesn't think they work. When he hits them they stop him dead. I said that's the whole point, you're the one punished, lol.
The other day I raced a track, one of Deejays short ones I think, 6/7 laps. On 3 consecutive laps I had the same fkn post dropped in front of me. At least if someone had crashed and I hit them, I still would've had someone to race, as it was I got completely stranded in last. Another list I was in, 15 people, RACE, WHRE, some Rummers. Was getting solid 4th/5th/6th finishes. One race, post in front of me, boom, 10th. They are complete race breakers. Even if you see the post and slow right down, you still get thrown enough to completely lose the car in front. Also, a car crashed at the side of the road has a far smaller footprint than a post laying across 2 lanes.
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Post by LuapYllier on Aug 13, 2014 22:45:21 GMT
I can see your point cuz and the others. Only thing I will dispute is that a car stopped by this type of barrier is not "off to the side of the road" It is usually just a bit of bumper that clips the wall...it lifts your ass in the air and turns the car sideways right in the middle of the apex of the turn.
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