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Post by Cuz05 on Apr 18, 2014 18:28:06 GMT
So then, the last 4 or 5 times I've run a list with 10+ drivers in it, its descended into a brawl for 70% of the places. This is obviously unnacceptable to me as well as others. There's a few reasons as to why it happens imo. Too many people for the track, increased lag and unfamiliarity between drivers leading to a lack of trust and understanding. The worst reason is plain aggressive and careless driving. I've made the point before that there is a big difference between racing clean in open lobbies and racing clean in a field of fast, careful drivers. Imo we all need to make an effort to uphold the principals of the crew on the track and set an example, I'm happy to say that most of us do that. It's worth saying that it takes a lot of practice and accuracy to race as clean as we try to and not everyone has that experience. Anyway, in an effort to emphasize those values and hone those skills in our membership, I'm going to be limiting participation in lists I host to 8 players. This way we can properly manage everyone and point out where people may need to calm down or work on the kind of conduct we expect. It'll also allow newer members, and possibly older ones, to see more clearly how things are done. Would like to stimulate a bit of discussion with this. The above is my view and my plan, not one people should feel they need to agree with or adhere to. I do think its an important topic for the continuation of this crew, making sure the standard of races remains strong and the great community spirit we've always had isn't corrupted or diluted. Discuss.
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Post by LuapYllier on Apr 18, 2014 20:11:12 GMT
Sounds good. A lot of my crew racing never gets that large anyway so I don't see the issue much...plus generally the in game chat is good for the quick "oh shit sorry" comments that make all dents go away.
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Post by Deleted on Apr 19, 2014 3:50:18 GMT
I can see your point CUZ and im sure once you get over eight players in your list things can become a little dirty. Like Luap mentioned I haven't been in that situation yet of having that many players in our playlist. I find the hardest part of racing with new members is they dont properly brake or slow down for corners or the drivers in front of them. So with a controlled number of racers in your playlist it should be easier for the new guys to experience more of a Red Rum Racing style of game play. Another option is if you experience a overwhelming number of drivers you could suggest splitting up and making two groups on separate playlists. At least this way you can still see who is active in crew, because you may have a bunch of drivers that want to join your playlist but cant because of the restriction and end up just tooling around in Freemode.
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Post by Deleted on May 2, 2014 14:58:02 GMT
i totally agree with the OP. Big lobbies arent good to play races. Who start in the head line gets a very very big advantage and if he's a good racer there's no way you can overtake him; moreover, most of tracks arent made to support many players such as 10+
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Post by LuapYllier on May 2, 2014 18:15:59 GMT
From the start of the creator I have kept all of my serious tracks limited to 12. In my opinion 16 player grids should be limited to entertainment style tracks or GTA.
If you notice the creator defaults to 8.
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Post by Deleted on May 2, 2014 19:34:05 GMT
The majority of time when racing semi-decent players, the most effectively way to overtake from my short experience, is to undercut them when going into a corner, otherwise you spend your race stuck behind them being too scared about causing them to spin. Gta is arcade racing so taking a wrong line into a corner doesn't punish you as much as specialised racing games where you can carry enough speed, and have enough time, to overtake on the straight. The problem with undercutting is there is no rear view mirror so people don't see that car on their inside until its too late and also, the cars tend to spin a lot easier with the slightest nudge compared to other games. From what I see, it's this combination that causes people to get upset.
It seems a common trend to have slipsteam off, I don't know if it's because thats what that broughy1322 says it should be, but that is the only mechanic that encourages people to overtake safely. Specially in big field events, and with cars that are so evenly matched.
That's my opinion anyway.
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Post by Deleted on May 2, 2014 19:52:08 GMT
Who's broughy1322?
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Post by Deleted on May 2, 2014 20:11:59 GMT
More people in the race means the back of the grid get left way behind by the front of the grid after only a few corners so everyone is trying to gain an advantage at the start, but that happens even when the grid is small. The only difference is there's more wreckless people so more crashes happen.
I know for a fact i could pick 15 people to race a 16 car race with, the races would be fast and tight and there'd be no full on smashes, there'd be contact obviously, we all fuck up, but it would be minimal for the most part.
Then there's those you know are going to wipe you or someone else out whether it's 8 or 16. Put 5 of them in a full grid and it's bedlam, that's the problem
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Post by Deleted on May 2, 2014 21:02:15 GMT
He's a youtuber I recently found that races on GTA 5 who has a lot of followers.
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Post by Cuz05 on May 3, 2014 7:19:59 GMT
More people in the race means the back of the grid get left way behind by the front of the grid after only a few corners so everyone is trying to gain an advantage at the start, but that happens even when the grid is small. The only difference is there's more wreckless people so more crashes happen. I know for a fact i could pick 15 people to race a 16 car race with, the races would be fast and tight and there'd be no full on smashes, there'd be contact obviously, we all fuck up, but it would be minimal for the most part. Then there's those you know are going to wipe you or someone else out whether it's 8 or 16. Put 5 of them in a full grid and it's bedlam, that's the problem Yeah this. Some tracks are obviously too small for a lot of drivers but there's plenty that aren't if everyone goes carefully. People at the back of the grid are very, very unlikely to win but that's not an issue to a lot of us, it should just be nice to be able to run in a bigger group. Perhaps one day...
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Post by Cuz05 on Nov 20, 2014 10:53:30 GMT
...One day we shall Remembered this old thing, in the aftermath of last night's race. Of course, we now go into the last round of the GP too. Been plenty of other large lobby races run as well. Obviously there's still smashes and crashes, misjudgements and reckless manoeuvres. There's been a few disputes here and there. Always going to be imo, we're a shifting community and unless we stick to the exact same 16 drivers for every race, in cars they know well and banish lag, we just have to accept the clashes and do our best to manage them. I think I really just want to say good job everyone. Keep up the good work. (and possibly issue a gentle reminder, lol)
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Post by Deleted on Nov 20, 2014 12:36:29 GMT
There's more awareness and respect of the player aheads decisions now. At the time of this thread braking for tight corners with certain people behind you usually meant you'd be better of holding respawn early to save time.
I think not using the Elegy might help though. It's the best car in the game but it's for coasting corners and flooring it. It's not the best for close quarters, hard emergency braking etc. We used to have lobbys with everyone in the Elegy back then.
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Post by Cuz05 on Nov 20, 2014 13:14:36 GMT
Very true, that Elegy thing. Rare car these days, lol.
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Post by Mo-seph on Nov 20, 2014 16:41:55 GMT
I still rock my elegy, that awd lol
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Post by SPEEDSTER0595 on Nov 20, 2014 18:26:03 GMT
Never seen this thread, was it that bad last night and in April?
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Post by deejayb1874 on Nov 20, 2014 18:36:30 GMT
I disagreed with Cuz at the time, all my races are open to 16 players. It's the racers, not the lobby size that causes dirtiness. As alluded to above, you could have 2 people in a race, and if they are of the careless driver variety there will be as many collisions as in a 16 player 'clean' race.
I think Cuz bumped the thread because last night was very clean, hence his 'One day...' termination of previous post and start of 'bump' post. Yes there were collisions, no complaints were made though as they were all racing incidents. 14 players, 2x 20 minute races, all 14 had positive things to say. The only downer was Gills' DC and my 5 second ragequit at getting wedged between a tyre-stacked lightpole and a wall.
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Post by SPEEDSTER0595 on Nov 20, 2014 19:14:22 GMT
ahh was thrown of when he mentioned aftermath lol. but yeah, a lobby of 16/30 rummers is cleaner than a lobby of 8 randoms, though fitting 16 on a tight track will give you collisions, albeit they'll be racing accidents not ram and bashing.
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Post by Cuz05 on Nov 20, 2014 19:34:03 GMT
Oh haha, bad choice of word maybe. So yeah, like Deej said, a happy bump.
Didn't mean to post anything to disagree with. Completely agree that it's the racers not the numbers that make for smash n dash. We were taking on quite a few new members and all I wanted to do was provide a platform where we could get a bit more up close and personal with them. Suss out their driving and provide some more pointed guidance. It was impossible to do that in larger groups at the time. The number of trusted guys and the level of communication we have now makes it a different situation imo. Now we can run 16 people and be very familiar with 15 of them, back then I reckon it would be more like 60/40. I remember running induction lists where we had 4 initiates out of 7 racers...
I was actually quite happy to race in +10 lobbies, have a chuckle at the mayhem and try to race well in the midst of it. The chaos was pissing off some members tho, was around that time that Sko left I think. Felt the need to address it but didn't intend to make it a change of policy or put an end to large lobbies.
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