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Blips
Mar 21, 2014 11:59:41 GMT
via mobile
Cuz05 likes this
Post by LuapYllier on Mar 21, 2014 11:59:41 GMT
My opinion on how they should be.... Unknown player -white blip only seen when within line of sight or making noise within earshot. Crew member -solid green blip always seen. Freind -solid blue blip always seen. Freind of crew -white blip with green outline only seen when within line of sight or making noise within earshot. Freind of freind -white blip with blue outline only seen when within line of sight or making noise within earshot. Has killed you -solid red blip always seen. Freind of "has killed you" -white blip with red outline seen when within line of sight or making noise within earshot. Player who has not killed anyone this session - white blip with yellow outline only seen when within line of sight or making noise within earshot. Bounty the same Cops the same. Passive player -never seen. Paused player- never seen. Using phone -flashing blip. Muggers and other NPC targets the same. Noisy people can be seen for 10 seconds after noise. Line of sight stay visible after hiding for 5 seconds. Every 60 seconds all blips will flash on for one second.
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