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Post by Deleted on Mar 18, 2014 23:56:28 GMT
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Post by Deleted on Mar 18, 2014 23:59:43 GMT
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Post by Deleted on Mar 19, 2014 0:02:04 GMT
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Post by Cuz05 on Mar 20, 2014 7:33:04 GMT
Hey man, I think I found an alternative for your BB problem. Threw another race together last night cause my net was too fruity to get online properly. Was kinda short so I added a couple more turns and found your dip had crept in. You'll see from mine that I turn into it rather than carrying lots of speed. Seemed to work alright. Maybe you could come in the other way and take a right turn into it, maybe adding a U-turn on the freeway to come up the appropriate off ramp. Just a thought. Have a look if you like- El Burro
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Post by Deleted on Mar 20, 2014 10:47:33 GMT
Thanks for taking a look at it. I'll BM your race and give it a try next week when I get back in town. I had noticed you had posted a new race when I was on SC and was interested in giving this one a try anyway!
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Post by Cuz05 on Mar 20, 2014 17:50:21 GMT
Cheers man. Bear in mind that I kinda threw it together in an hour and a half because I had nothing better to do. No props to fine tune so it was pretty simple. Only run it a few times on the creator test in a stock Feltzer, think it might end up a muscle car race tho.
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Post by Deleted on Mar 20, 2014 18:04:57 GMT
I'll judge it lightly!
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Post by Cuz05 on Mar 20, 2014 19:12:24 GMT
Haha, I wouldn't!
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Post by Cuz05 on Mar 25, 2014 11:43:32 GMT
Liked WVB man, there's nothing I'd change. Did have one thought but that's all it is. The barrier on the 2nd hairpin was a bit claustrophobic. It's possible that people underbraking will hit it and become an obstacle. If there were a bit more room it could be an overtake spot when people screw it up. Flip side is that it might make people more likely to screw it up. Just an idea anyway.
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Post by Deleted on Mar 25, 2014 11:53:17 GMT
Liked WVB man, there's nothing I'd change. Did have one thought but that's all it is. The barrier on the 2nd hairpin was a bit claustrophobic. It's possible that people underbraking will hit it and become an obstacle. If there were a bit more room it could be an overtake spot when people screw it up. Flip side is that it might make people more likely to screw it up. Just an idea anyway. Thanks! It means a lot to hear good things about my creations! I may look at playing with the barriers and seeing what happens.
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Post by Deleted on Mar 30, 2014 4:51:50 GMT
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Post by Deleted on Mar 30, 2014 16:04:59 GMT
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Post by Cuz05 on Mar 30, 2014 17:12:26 GMT
Doh. Clicked 'add to game' on the picture. lol.
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Post by Deleted on Mar 31, 2014 0:59:56 GMT
Doh. Clicked 'add to game' on the picture. lol. Glad to know it's not only me to do these types of things! Anxious to hear your thoughts too.
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Post by Cuz05 on Apr 15, 2014 5:17:56 GMT
Finally got round to running a few RRR tracks last night, Night Moves was one of them. Couldn't fault it in any way. Lends itself to more drivers rather than the few we had but a nice, solid track.
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Post by Deleted on Apr 15, 2014 10:46:17 GMT
Thanks! I was trying to make a quick simple fast course. I really appreciate you taking the time to try our tracks and provide your feedback.
I'm ready to hear what you think about High Velocity. I kind of think of it as the big brother to Night Moves in that they are in the same area of town and it is a little tougher.
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Post by nittydon on Apr 15, 2014 11:50:23 GMT
Finally got round to running a few RRR tracks last night, Night Moves was one of them. Couldn't fault it in any way. Lends itself to more drivers rather than the few we had but a nice, solid track. I second that, was a good fast fun track
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Post by Cuz05 on Apr 15, 2014 12:08:53 GMT
My pleasure T. Just sorry it took so long to get round to it, lol. Don made me shorten the playlist or I'd have tried the other one too....
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Post by Deleted on Apr 15, 2014 12:14:34 GMT
Finally got round to running a few RRR tracks last night, Night Moves was one of them. Couldn't fault it in any way. Lends itself to more drivers rather than the few we had but a nice, solid track. I second that, was a good fast fun track Thanks Don!!
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Post by Cuz05 on Apr 16, 2014 5:20:59 GMT
High Velocity, again thumbup. Having a job to remember how it goes so it must've run very smoothly, lol.
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Post by Deleted on Apr 16, 2014 10:44:19 GMT
Thanks Cuz! I have to admit reading you and others here at RRR critique races helped me get better at building races. I still need to go see about Biting Bullets and get it fixed.
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Post by nittydon on Apr 16, 2014 11:32:54 GMT
You do a good solid job at race creating, keep it up Thunder Played High Velocity yesterday and enjoyed .
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Post by Deleted on Apr 16, 2014 15:45:32 GMT
You do a good solid job at race creating, keep it up Thunder Played High Velocity yesterday and enjoyed . It is so cool to get compliments such as this Don! Thanks! I really try hard to make each one as good as possible and it is always nice to hear that the "work" is appreciated!
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Post by Deleted on Jun 2, 2014 17:36:05 GMT
I've updated my first race ever created ( Biting Bullets) as it had a terrible place that you landed from a natural jump right into a turn on a dead end road. That has now been eliminated and the race flows much better (or at least I think it does :
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Post by Deleted on Jun 2, 2014 17:37:21 GMT
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Post by Deleted on Jun 2, 2014 17:40:17 GMT
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Post by Deleted on Jun 2, 2014 17:44:22 GMT
Oh yeah, I also went through all of my tracks and updated the available cars to include everything through the High Life Update along with update all of the lobby pictures to show a night time setting as all of my races occur after the sun sets.
Please feel free to provide any feedback you may have on any of my races.
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Post by deejayb1874 on Jun 2, 2014 20:41:35 GMT
I love the layout of Going Shopping and Reach For The Stars dude, my type of thing. Tight and twisty, no long straights. Look forward to trying them (all) out.
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