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Post by SPEEDSTER0595 on Mar 18, 2014 4:13:17 GMT
Hey Red Rum Racing crew! Finished up my first endurance race on GTA Online takes about 17-20 minutes to complete. 28.1 miles long with some props for added realism. I am going to assume this is the longest race in GTA:O... link: rsg.ms/1gI515yEnjoy!
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Post by Cuz05 on Mar 20, 2014 19:18:15 GMT
Seriously man, that race would do my head in, lol. Which of the ones in your sig are your favourites? There's the RRR GP list being built and it looks like you have some contenders. I'd also like to stick a couple of your races in an RRR race test playlist. Suggestions for either would be great cause I don't have time to play em all
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Post by SPEEDSTER0595 on Mar 21, 2014 19:30:12 GMT
Haha it really is a grueling race. For the RRR GP List I would suggest the Grand Prix of Paleto Bay, i just need to adjust some props for presentation and its a real fun GP Track. For the RRR Race Test I would suggest the Sandy Shores GP, great track to test clean racing and ability. Thanks for considering my races
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Post by Cuz05 on Mar 21, 2014 19:54:36 GMT
Cheers man, I'll bookmark em right now.
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Post by SPEEDSTER0595 on Mar 21, 2014 20:23:58 GMT
Thanks man
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Post by Cuz05 on Mar 25, 2014 10:50:20 GMT
Hey fella, ran both PB and SS with 4 other Rummers last night. 1st off, I liked both tracks, they're good races, there were no CP issues on them at all and the propping had a nice consistent theme. So there's no edits I'd suggest, which is a very rare thing indeed. However, they're very tight. Particularly PB. Consensus was that they'd be good bike tracks. Personally, I like em in cars, would love to race my Blista round em, but more than 6-8 racers would present a real challenge to clean racing. I didn't actually clock how many you'd set them to, bit of an oversight on my part. With the GP list we really need races that can accommodate more. I'd be happy to try SS out in the trial GP list and see how it goes with more so if it is set to 8, would you mind upping it? PB, I really wouldn't recommend it, lol. If you feel its not gonna work with more than 10 then by all means leave as is.
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Post by LuapYllier on Mar 25, 2014 11:32:38 GMT
I am curious how you can say there are no checkpoint issues...are you using a different standard than is used in our approved list threads? If it was submitted in mine it would never pass. I see issues just from the map view. I'm not saying it may not be good or doable but it does not meet the checkpoint standards we have seemingly all (the judges) agreed on.
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Post by Cuz05 on Mar 25, 2014 12:43:58 GMT
I am curious how you can say there are no checkpoint issues...are you using a different standard than is used in our approved list threads? If it was submitted in mine it would never pass. I see issues just from the map view. I'm not saying it may not be good or doable but it does not meet the checkpoint standards we have seemingly all (the judges) agreed on. What race are you referring to? If its the one pictured then you need to do more than skim read the thread. I also did not judge the content that I did run for the approval thread so your 2nd point is irrelevent.
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Post by LuapYllier on Mar 25, 2014 14:24:16 GMT
Your right...sorry, it was early...I did read but misread.
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Post by SPEEDSTER0595 on Mar 26, 2014 16:18:36 GMT
Paleto Bay is a bit tight for a large group i admit, but a great bike track too. I could make the Sandy Shores GP for 16 people, and eliminate the tight hair pin to make the traffic flow. Paleto Bay is a good course if you have a group of four to five, anything more would be too much. I have created another GP track in East LS, its a high speed track with alot of space for 16 cars. rsg.ms/1hc4fhk---LINK
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Post by Cuz05 on Mar 26, 2014 17:10:33 GMT
That looks just the ticket! Will add it, cheers. Proper look at the map now I'm on the computer. Seems a lot of CPs on them straights, will let you know how many I think you can lose
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Post by SPEEDSTER0595 on Mar 26, 2014 19:46:12 GMT
yea i think i can lose a few on the first straightaway and in the corners as well ill update the SandyShores course tonight too.
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Cuz I forgot to log in
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Post by Cuz I forgot to log in on Mar 27, 2014 18:10:33 GMT
Ok dude, really hope this isn't too presumptuous of me but below is where I think the additional CPs should be. Also gonna point out a few I personally would shift slightly. I know this looks like a lot but they really are just tiny tweaks to a good track that's already decent to race. You actually had the CPs I would add in the previous version, lol. Clearly this is your race and I'd only take this as a recommendation. I can't say 100% that what I've put will make a positive difference without playing with it in the creator myself so if you apply anything and it seems amiss, it's obviously your call. The one I've put between 10 and 11 I'm not sure about because there's that dip in the road and you don't wanna obscure it. That's a tricky one to know how to place, 11 is out of sight but I certainly wouldn't move it. You can try a CP there but by all means leave it out if it's not right, the road is fairly easy to read and the elevation change doesn't wreck the corner. These CPs I think need moving to just before the apex, mainly because you're approaching at speed at need a tiny bit more warning, we had a bit of trouble at them- 3, 8, 13 & 15. I really hope this doesn't seem like a lot of work or too much of an imposition. This is a good course, I'd love to see it in the GP list and I think with a little tweak it'll be spot on.
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Post by AtTheLibrary0595 on Mar 27, 2014 22:10:43 GMT
Thanks for the tips, really appreciated it. I added in the checkpoints where you suggested, and moved the others before the apez and the race feels alot smoother. I was thinking of using the on/off ramps, but it would make the race a bit too long. Ill save it for the East Los Santos GP 2.0 lol
As for the other two, i completely overhauled Paleto Bay and made a few changes to Sandy Shores. Cheers!
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Post by SPEEDSTER0595 on Mar 27, 2014 23:45:14 GMT
Updated Paleto Bay Track
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Post by SPEEDSTER0595 on Mar 27, 2014 23:46:21 GMT
Updated SandyShores:
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Post by SPEEDSTER0595 on Mar 28, 2014 0:13:25 GMT
and a new GP, like Dockyard but modified a little, it looks messy on paper, but racing its fun and challenging link:http://rsg.ms/1hzVJJl
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Post by Cuz05 on Mar 28, 2014 7:14:47 GMT
Wow, yeah that is quite a map, lol.
Glad to help and pleased to hear it worked out. I'll give the others a run when I can.
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Post by SPEEDSTER0595 on Apr 5, 2014 15:46:34 GMT
Updated Paleto Bay Track I was looking at my Paleto Bay track at it looked oddly familiar to the Le Mans Road Course in France lol, this was never planned, all i did was try to make it as fast paced as possible lol
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Post by Cuz05 on Apr 15, 2014 5:22:58 GMT
Ran your Paleto Bay track last night. It's a nice race and there was nowhere I thought needed tweaking, it all works well. However, that small dirt section, nothing wrong with it in itself but it's not exactly fitting for a GP. I was looking at putting the race in the GP list but don't really feel I can with that bit in there. So I'm gonna go back to your East LS one and try to work the lists location mix out again....
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Post by Speeeed0595 on Apr 15, 2014 23:05:33 GMT
Yea i know it was really difficult to try and make it all asphalt, only if Rockstar would pave that part, it would be like the LagunaSeca corkscrew, i love the part by the loggers after the dirt part, its a nice straight, the only reason no ones made a track back there is because theres only one paved route in. If someone was going to make a track itd be a point to point. As for the East LS GP, it the best track out of mine, sucks that it has a location conflict, theres the highspeed test track, it needs work on one checkpoint and its good to go, though its in vinewood:/
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Post by Cuz05 on Apr 16, 2014 5:18:13 GMT
I know what you mean, that'd be a nice paved section the town is nice for racing too, just have to use dirt to mix it up at all. Had another run on your East LS GP last night and it works really well, it's a nice track, so I'm more than happy using it in the list. I'm not gonna sweat location.
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Post by SPEEEDSTER0595 on May 26, 2014 18:46:54 GMT
Created a new 50 Lap Endurance Race around the Maze Bank Arena Running time is 75 minutes. rsg.ms/1oASW8JEnjoy/Survive!
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Deleted
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Post by Deleted on May 26, 2014 21:02:10 GMT
Created a new 50 Lap Endurance Race around the Maze Bank Arena Running time is 75 minutes. rsg.ms/1oASW8JEnjoy/Survive! Sounds good, will you knock about 48 laps off before you send me an invite though m8?
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Post by SPEEDSTER0595 on May 29, 2014 19:46:54 GMT
haha ill probably run this once a month or so at 50 laps lol ill gladly reduce it 2 laps
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Post by SPEEDSTER0595 on Jun 2, 2014 3:04:47 GMT
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Post by SPEEDSTER0595 on Mar 2, 2016 5:26:05 GMT
my newest obsession is banked corners, similar to those at Indianapolis and Daytona Road Courses. Terminal 2 Circuit is a close remake of the Indy GP Circuit (famous for the Tire Snafu of 2005) great for slower classes, refrain from hosting at night due to poor visibility. Daytona Road Course, is well a near replica of the real life Daytona Infield Course used for the 24 Hours of Daytona. it features a longer banked section that what i used on Terminal 2, but a simpler technical section suited for faster classes. It's a real blast in Sports Classics. Also featuring a patented DeejBridgeLast but not least, a track inspired by deejay again, using barges places just below the surface of the water, as exhibited in Harbor8, ive placed barges in the Vespucci Canals, check points and rockets, turned on GTA mode and put you in an Insurgent, that combination gets you Walk on Water
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