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Post by pkcrazie on Mar 17, 2014 23:12:35 GMT
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Post by Cuz05 on Mar 18, 2014 7:34:33 GMT
Good stuff. Personally don't think a panel is necessary, we'll suggest our tracks and you can judge Need to finish work on mine. My Bro just made one. Thunderfiend has a good one that fits the style. Worths can mention his own. There's some in the library but I think it might be good if we prioritised races from active members over them, I'll still have a look thru some and post em up. Will sort out links and such when I've got a bit more time.
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Post by pkcrazie on Mar 18, 2014 13:06:03 GMT
Sounds good - I'm cool with being the judge, jury and executioner. With that in mind, here are a few more pointers with examples... I'm looking for some variety across the races for the series, in track locations, track length, speed and technicality, so that the series as a whole has a varied feel, despite the short lap, GP-style restrictions. For example, Del Porro GP is about as short a lap as should be, and also not very technical. On the other hand Rockford Plaza GP is about as long as I'd like to see, and a good balance of speed and technical corners. East Vinewood GP is one of the most technical tracks I've made so far, so that sets a good benchmark as well. For any track creators, it would be cool to have a night-only track too (like Singapore in real life F1), hint hint!
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Post by iswearimsober on Mar 18, 2014 13:42:07 GMT
try out my track and if you like it put it in with the PL? The Vinewood 500 i have had some good responses to this track, its kinda like your east vinewood track but, spreads from west vinewood to east vinewood and it has 2 or 3 very difficult turns, that even i haven't mastered yet.
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Post by Deleted on Mar 18, 2014 14:56:13 GMT
PK...The track of mine that Cuz mentioned earlier is my Thundering Herds course. It is 1.09 miles and is default set for a night too! This course was approved as a GTAF approved track. I'm not 100% sure what qualities are needed for a GP style track but I have two others that might work if you'd like to look at them... Biting Bullets-This course is 1.64 miles long and my first creation. West Vinewood Blitz-This one is 1.80 miles long and my second creation. All three of my courses are open to just about every car class and are all pretty quick courses with a tight turn or two to mix it up. I'd appreciate any feedback from anybody on any of these courses if you try them out. I like this idea and I'm for anything that helps us have something to do!
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Post by pkcrazie on Mar 18, 2014 16:05:45 GMT
Thanks for the suggested tracks fellas - I'll make a playlist and run them ASAP and feedback.
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Post by Cuz05 on Mar 18, 2014 19:04:29 GMT
That's the one Thunder, perfect imo.
Ran Biting Bullets last night, my BM of WVB failed. You don't have a creation thread so I'll give you a quick bit of feedback here. I wondered why you had an unusual like/dislike ratio on that one, now I know why... That bit where the road drops away is a bugger! I think it might be something to do with the CP before it. It's a difficult one to know how to signpost clearly, the following sharp right is hard to adjust for when you're airborne from not braking at the straight on CP, lol. I'll run it again and see if I can think of a solution because it's a nice race otherwise and everything else is in order.
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Post by Cuz05 on Mar 18, 2014 19:11:02 GMT
try out my track and if you like it put it in with the PL? The Vinewood 500 i have had some good responses to this track, its kinda like your east vinewood track but, spreads from west vinewood to east vinewood and it has 2 or 3 very difficult turns, that even i haven't mastered yet. Looks a nice one, just BMd it. One early comment, 1-8 players may not be enough. Every time a list restricted to 8 is run it seems there's always 10 who want to play it....
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Post by Deleted on Mar 18, 2014 20:12:08 GMT
That's the one Thunder, perfect imo. Ran Biting Bullets last night, my BM of WVB failed. You don't have a creation thread so I'll give you a quick bit of feedback here. I wondered why you had an unusual like/dislike ratio on that one, now I know why... That bit where the road drops away is a bugger! I think it might be something to do with the CP before it. It's a difficult one to know how to signpost clearly, the following sharp right is hard to adjust for when you're airborne from not braking at the straight on CP, lol. I'll run it again and see if I can think of a solution because it's a nice race otherwise and everything else is in order. I guess I need to look at it but you're right that area can be a real pain the first time through the track. Most of my dislikes came on a couple of runs with 3-4 randoms and those that lost downed it. I assumed sour grapes but maybe not. Any ideas on that would be much appreciated and as I said, I'll take another look at it too. Are you having trouble with the link for West Vinewood Blitz from this post or the one I sent you earlier? I just tried the one in this post and it worked fine for me so hopefully no problems for you there. Let me know if you can't get the one on this thread to work and I'll post it again. Sorry about the bad link from the previous thread. So I don't continue to thread jack PK (sorry PK) I guess I need to create a thread in the "Your Creations"?
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Post by Cuz05 on Mar 18, 2014 21:55:22 GMT
Haha, yeah you do. I'll feedback your other one and get back to you on BB in it. No problem with the link, I went to em from your SC profile. Sometimes a BM just doesn't save. This is mine btw. Just to be on topic... Vespucci GP
You might wanna hold off on running it tho as I've barely got going on it and need to do a lot more testing and refining, possibly changing the course and possibly scrapping it completely for a different location, lol. Main doubts around it atm are all the elevation changes. There's one not long after the start into a left turn that may scupper that whole section but on the whole I'm unsure whether they belong in this sort of race. Oh and there's a kind of chicane that I threw in at the last minute... Probably doesn't work so well... So yeah, description is my usual disclaimer at this stage. Anyway, thought why not and just posted it. Edit. Thanks for the live feedback. Looks like I'll be editing that desc
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Post by iswearimsober on Mar 19, 2014 0:08:56 GMT
try out my track and if you like it put it in with the PL? The Vinewood 500 i have had some good responses to this track, its kinda like your east vinewood track but, spreads from west vinewood to east vinewood and it has 2 or 3 very difficult turns, that even i haven't mastered yet. Looks a nice one, just BMd it. One early comment, 1-8 players may not be enough. Every time a list restricted to 8 is run it seems there's always 10 who want to play it.... i can put it to 16 players, i have the room for it but i wouldnt suggest it, cause theres some pretty tight turns, especially in the first turn where it'll get really crowded.
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Post by Cuz05 on Mar 21, 2014 19:09:40 GMT
How goes it PK? I think there's almost enough races to start trialing a PL. We need to get some more in 1st of course, Refuso needs to take us through his and I'm sure he will, Worthsclio is working on a few, Gills has gone back to work on some technical aspects in his project. I think Vinewood 500 needs a couple small tweaks but more people need to try it and see what they think. DeejayB must have something in his copious library, we can ask him. Then there's the handful of finished ones mentioned already. I remembered running a GP list one of the guys made a while back and liking the tracks so had a look at his stuff. Not seen him on for a while and I still think it would be cooler if the tracks came from the participants but anyway, this is his stuff- Sykoslokos.
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Post by pkcrazie on Mar 24, 2014 11:14:57 GMT
Sorry about the lack of updates on this - been busy and then away this weekend. I'll try and post an initial test version of the playlist tonight
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Post by worthsclio on Mar 24, 2014 13:39:53 GMT
Can I throw one of mine i've been working on into the mix Grape Speed GP Tyres
Ignore the picture I keep forgetting to change it, I will do it later. This is a short track, round the main tarmac area of Grapeseed, Average lap times are a minute. Best run on 3 laps minimum. I have run this track with several members and have taken all feedback on board and adjusted accordingly leading to this final version. Let me know what you think
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Post by refuso on Mar 24, 2014 14:28:01 GMT
Just finished making one last night thanks to feedback from Cuz GP 4Oh yeah, still gotta give it a name and description lol
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Post by deejayb1874 on Mar 24, 2014 14:43:31 GMT
Hmmm. After some pondering I thought I'd put this track up as my nomination. It's not one many of you will have played before. Nitty ran it for the first time the other day and absolutely loved it. Autopia Autodromesocialclub.rockstargames.com/member/deejayb1874/games/gtav/jobs/job/IjYiYIizF0uYAYt03m4mdQ?platformId=2One for the speed freaks. Lap race in southern Los Santos featuring the flowing freeways and the more intricate airport roads. Look out for negative g-force affecting your handling at one of the off-ramps, and the 3 chicanes including the 2 back to back in the airport. LOOK OUT FOR THE NEGATIVE G-FORCE AFFECTING YOUR CAR AT ONE OF THE OFF-RAMPS There. I said it twice. I even shouted it the second time. This might be a bit long for this playlist though, I think around 2 minutes a lap. LMK if it isn't suitable and I'll choose something else. I have an East Vinewood GP ( ;o) ) and also a La Mesa GP that are a bit shorter, but also quick and, erm, GP like...
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Post by Cuz05 on Mar 24, 2014 16:59:33 GMT
Added, Deejay. I know that off ramp, it is a bit of a cow, lol. Definitely worth shouting it, I know I'll go off there regardless. Regarding length, I think it's a good thing to have some variation here, there's a danger of a 10 race GP list becoming a little samey since the theme is restricted. So far it's all looking good tho, I've had at least a couple of runs on a lot of these races and there's real quality going on. Swifty has made a Dune Buggy GP track.... It's a good, standard GP track and the cars are fun.... One more thing! We do need to consider location. The 2 I tried of Refs last night are in similar locations to mine and 1 of PKs. Not a problem as the one he's put up is near PKs and he has loads to choose from. Sort of similar location to Thunders mind you, quite a similar race... Still haven't got round to running one of his other 2 yet. Actually Ref, I really liked that 1st one we ran (GP3?), it's sufficiently different to mine that there wouldn't be a deja vu effect if they were kept apart... Great minds think alike. Ref/Me There's actually a good deal more difference between the tracks than the picture suggests imo. Ref/Thunder Tbh, you could probably say the same about these 2, thinking about it.
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Post by nittydon on Mar 24, 2014 19:39:41 GMT
These are the only 2 of mine suited, but they both lack the GP feel as I fucking hate those tyre rows !! Most RRR have played these so nothing new I am afraid rsg.ms/1hh60tFrsg.ms/1hh5BaNYou may want to try Grand Turismo, but it's ;locked to Turismo's and has a tendancy for late pop ups with the props !! Grr
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Post by refuso on Mar 25, 2014 13:08:03 GMT
IMO the tracks in the playlist shouldn't have any kind of cross over sections. I'll make another
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Post by pkcrazie on Mar 25, 2014 18:45:52 GMT
Okay, so below is a link to the playlist and also its current races and order, with credit to the race creators and also some notes from me. By no means is this the final list, it's a work in progress. Please can RRR members provide feedback on the races themselves, and the flow of the playlist - does it need more balance, more variety etc...
RRR GP Series (10 races) - add to game
Grape Speed GP (Tyres) - by worthsclio (perfect start to the series IMO) Thundering Herds - by Thunderfiend (only issue with me is it is quite bumpy) Formula 1 LS South - by Skloslokos (perhaps it needs some tires to fit the theme? Great race btw!) Dockside GP - by pkcrazie (seems to be one of the most popular of my tracks. Also the only Docks track for this purpose so far) Formula 1 Sandy Shores by Skloslokos (preferred to my own Sandy Shores track as its longer, more technical) Del Porro GP - by pkcrazie (in right now as it is a diff location and a very short one, so variety in length vs other tracks) Vespucci GP - by Cuz05 (challenging track with elevetion changes, but easy inclusion) The Vinewood 500 - by isweariamsober (I am terrible on this track, but it is a good one!) Rockford Hills South - by pkcrazie (the one Rockford GP variation of mine I feel gets the least use. Is also a shorter, less technical race vs others) GP 4 - by Refuso (Love it, apart from that chicane in the straight bit. As fun as it is to drive, its very narrow, a car can block it if it crashes in there)
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Post by Deleted on Mar 25, 2014 18:52:11 GMT
I don't agree with you on your tracks, i think Vinewood GP, Rockford Plaza, South Los Santos, Rockford Hills are better than the others.
10 races where half of them come from 2 people isn't really RRR is it? lol plus syco is more or less APEX anyway
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Post by Cuz05 on Mar 25, 2014 19:18:04 GMT
I don't agree with you on your tracks, i think Vinewood GP, Rockford Plaza, South Los Santos, Rockford Hills are better than the others. 10 races where half of them come from 2 people isn't really RRR is it? lol plus syco is more or less APEX anyway Agreed on Syko, I suggested it when we didn't have all the tracks to start with. Be better with more current members stuff but we do have Deejays, Dons and yours to consider (maybe you could open it to sports/supers temporarily, tho I'm happy to have a Dune one, lol). Gills has made a different one so I'm gonna take a look at that with him later. Then there was Speedsters 2 we ran last night. The Paleto Bay one was waaaay too tight but the Sandy Shores one might work? Other consideration is player numbers, Vinewood500 is still 8 (and still needs a CP adjustment), not sure on others. Anyway, that'd give us 11 from 11 and there may still be one or two more? With PKs, they're all good so I reckon just pick an unused location. Like the man says tho, it's not a final list. Actually, I'm not sure either of Dons are exactly right, they're both more high speed races. No offence mate.
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Post by nittydon on Mar 25, 2014 19:32:45 GMT
No offence taken I did state they didn't have a GP feel to them. I could easily decorate every corner in tyre lines though and voila !! ....... I fucking hate tyre lines and so does my Turismo !! I played the Dune Buggy GP's Swifty did, IMO a definite add both were fun and Dune Buggys on tarmac is also a good, fun combo, only ever driven one once before last nights play and that was off road. I have Go Kart tracks that would fit lol !! not very challenging tracks though !! rsg.ms/QcHNz1
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Post by Cuz05 on Mar 25, 2014 20:18:08 GMT
No offence taken I did state they didn't have a GP feel to them. I could easily decorate every corner in tyre lines though and voila !! ....... I fucking hate tyre lines and so does my Turismo !! Raced one of my bro's tracks last night, he took a bunch of props out at an uphill hairpin because they caused problems when you overshot it. I've been doing too many GPs, I almost told him to put them back because it felt so bare without the red n white. Put em back but like, really far away....Actually, we've talked about what constitutes a 'GP'. My basic thing was corners + red and white props = GP, lol. It's hard thing to define tho. I feel like the RL aim is to provide as much variety in the course as is sensible. So a wide range of different corners, hairpins, chicanes, different angles and radius's with some straight sections to open the car up and provide overtaking opportunities and as little repetition as is possible. Obviously due to the cars, the courses are generally quite flat (unlike mine) and due to entertainment, they're not usually overly long. Then you've got a general race consideration of balance and flow. Make sense?
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Post by pkcrazie on Mar 26, 2014 11:52:06 GMT
I agree that having multiple races from 1 designer is far from ideal, but right now we have a limited number of tracks to work with... I'm fine with removing Sykos' tracks (if he isn't really considered RRR). I thought they we very good and were generally longer and a bit more technical than the ones I made, so I felt they were a good addition to the series. With those x2 tracks out though, it means we can use different ones from my series... I agree with the consensus that Nitty's races, although great, didn't fit the style of this playlist. On discussing, " What makes a GP race?" I am working with the following conventions when designing this playlist: - A flying lap should be no shorter than 40 seconds, or longer than 2:00.
(Generally speaking this means under 2 miles)
- Ideally 3/4 laps+ (aim for 4-6 min races)
- The track should be conducive to racing - i.e. no obstacles, jumps etc...
- The track should always have at least room for cars to drive side-by-side (thinking about Ref's chicane bit in GP 4 here) so crashes don't unduly effect the race for others
- Not crucial, but its good to use tire stacks, tire lines and striped concrete walls etc to add a GP-feel
When putting together the playlist I am trying to make sure there is a good variety in race locations, track styles and track lengths. With that being said if we have a handful of core *MUST-ADD* tracks for the playlist, that are a universal choice between us, we can put those in and then look for the "best of the rest" to add the variation...
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Post by refuso on Mar 26, 2014 13:08:42 GMT
Hmmm, I could remove the tyre line along the grass so that there'd be a way out?
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Post by pkcrazie on Mar 26, 2014 13:18:20 GMT
Sure - give it a try.
Don't get me wrong, I really like the race, just thinking about it with 5-10 cars all close if someone crashes...
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Post by Deleted on Mar 26, 2014 14:26:57 GMT
A small and not very interesting factette for all you F1 GP makers. IRL a F1 track must be a minimum of 3.5 km's in length or just shy of 2.2 miles. unless you are Monaco of course.
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Post by Cuz05 on Mar 26, 2014 17:20:26 GMT
That is actually an interesting factette. I'm so tempted to make another one. Not that I really have a lot of time for such flights of fancy. Speedster's posted another in his thread that looks ideal..... It's just that its in the same location as my bro's (note, work in progress). Very different races tho... Do think that having a couple in similar places will be ok if they're well separated. Better that than having the same or inactive creators imo.... As long as they're worthy races of course.
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Post by Cuz05 on Mar 27, 2014 13:30:20 GMT
Ran Deejays and Speedsters last night. Imo, both good tracks but both need a bit more CP adjustment, happy to point out where, if you want me to, when I get in and can pull up the maps properly. Speedy, you took out too many mate! Lol. Nice course tho, some neat turns in there. Deejays is make or break on the off ramp he yelled at us about. I've raced thru there on a different track so I knew what to expect and just about made it. Boss, Worth and Tje all flew off it tho. A nice leap from last to 1st for me, hehe. I did think, when I raced that bit before, that it just might be able to be rerouted to the onramp on the other carriageway, with a hairpin at the bottom to rejoin the course....
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