We ran it last night Coach, but that was after your post... Don't know where those 15 came from... Fans presumably.
1st off, it's a good route, we enjoyed it.
There were a couple CP points raised, nothing serious- none were missed AFAIK- and placement is fine. I didn't raise either so this is a bit of a guess from memory and not something I'd read much into, coming from me. One was, I think, 10 and 11 could be 1 CP rather than 2. Not sure about that one tbh, I might've used 2 there myself at some point. The other... really scraping here.... Speed said there could be one more somewhere, possibly after the 1st turn, looking at the map, or maybe after 9.... Dunno
My own point would be the propping. Not many like fences it seems. Personally, I don't mind the unpainted ones, I use em myself in places where I need a thin barrier and maximum coverage (and yeah, they're not universally popular). The blue ones I find hideous. Particularly, I think they look kinda ugly together. If it were me propping the track, I would A) use sunken containers where possible, B) use only unpainted barriers where necessary (or only blue- bleurgh) and C) this is the main one, flip em upside down so you can reduce the height of them by half. It's so easy to do that now, just tick the box and rotate em, then lift em to the desired height. Can be finickety to align nicely but ofc, once you've done it with one, the next you put down will already be rotated and just needs a fiddle. Main advantage of this, especially given the idea behind the track, is that you can see over them much better, so I can see U on other parts of the track much more readily. There was one, maybe two turns where I thought the height of the barrier obscured the turn I was about to take a little more than I like as well. Depending on prop spread, a couple of the lane closures could be a teensy bit less sharp or possibly more illuminated or something. Especially if you sink unpainted barriers.
So anyway. All pretty much aesthetic stuff from me, no complaints.