Post by Mo-seph on Dec 18, 2013 11:42:39 GMT
Ive not had a chance to Download the latest patch, but heres the patch notes from Rockstar... Hopefully the adjusted RP for Racing will make it slightly better than it was after 1.06...
Any comments or thoughts on the latest patch.
• Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
• Increased the cash and RP rewards for Races with multiple laps.
• Cash payouts for Parachuting now take points scored into account.
• Improved spawning for Deathmatches where the spawn points were previously very far apart.
• Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
• Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
• Team balancing does a better job of putting friends and crew members together.
•BETA Crew Head to Head matches are now available to play. To initiate a
Crew Head to Head, you'll need to create a Playlist that does not
contain Vehicle Deathmatches, Survivals or any Jobs that require more
than 2 teams. From there, go into My Playlists and you'll see a prompt
for Head to Head (BETA). This will launch the lobby and you'll be able
to invite other players from your Crew, Friend's Crews or Skill Matched
Crews.
• Player blips no longer remain red on Missions when the player has a Bounty.
•Players who end a Race as DNF are now awarded cash relevant to the
amount of checkpoints they passed through during the course of the Race.
• Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
• Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
•Small deduction to the amount of cash the winners of Races, Parachuting
and Last Team Standing matches receive in order to increase payouts for
all other participants.
• Masks are now removed during
Races where a helmet is required and are also removed by default when a
player uses the Smoking animation.
• The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
• Fixes an issue where GTA Online players could reach North Yankton.
•Fixes a rare issue where characters could be lost if the player
attempted to join GTA Online when disconnected from the Network.
• Fixes for various duplicate vehicle exploits.
• Fixes issues when using the Character Select from inside the Creator.
• Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
• Fixes exploits of the Fastest Lap bonus.
• Glasses from the Beach Bum update now appear in the inventory menu.
• Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
• Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.
Ive highlighted a couple of the patch notes that we might be particularly interested in
Any comments or thoughts on the latest patch.
• Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
• Increased the cash and RP rewards for Races with multiple laps.
• Cash payouts for Parachuting now take points scored into account.
• Improved spawning for Deathmatches where the spawn points were previously very far apart.
• Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
• Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
• Team balancing does a better job of putting friends and crew members together.
•BETA Crew Head to Head matches are now available to play. To initiate a
Crew Head to Head, you'll need to create a Playlist that does not
contain Vehicle Deathmatches, Survivals or any Jobs that require more
than 2 teams. From there, go into My Playlists and you'll see a prompt
for Head to Head (BETA). This will launch the lobby and you'll be able
to invite other players from your Crew, Friend's Crews or Skill Matched
Crews.
• Player blips no longer remain red on Missions when the player has a Bounty.
•Players who end a Race as DNF are now awarded cash relevant to the
amount of checkpoints they passed through during the course of the Race.
• Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
• Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
•Small deduction to the amount of cash the winners of Races, Parachuting
and Last Team Standing matches receive in order to increase payouts for
all other participants.
• Masks are now removed during
Races where a helmet is required and are also removed by default when a
player uses the Smoking animation.
• The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
• Fixes an issue where GTA Online players could reach North Yankton.
•Fixes a rare issue where characters could be lost if the player
attempted to join GTA Online when disconnected from the Network.
• Fixes for various duplicate vehicle exploits.
• Fixes issues when using the Character Select from inside the Creator.
• Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
• Fixes exploits of the Fastest Lap bonus.
• Glasses from the Beach Bum update now appear in the inventory menu.
• Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
• Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.
Ive highlighted a couple of the patch notes that we might be particularly interested in