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Post by Deleted on Apr 6, 2014 18:18:32 GMT
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Post by Cuz05 on Apr 6, 2014 20:25:38 GMT
That's a nice road Ern and can make a fun race. Looking at the map I can see some CP issues, unmarked turns and places where visibility of the next one will be lost. I hope to run a lot of the new RRR races sometime in the next week so I'll try to be more specific when I get chance.
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Post by Deleted on Apr 28, 2014 17:45:34 GMT
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Post by nittydon on May 20, 2014 17:05:24 GMT
Keep em coming Ern, love the ones I have played so far
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Post by Deleted on May 21, 2014 20:44:18 GMT
Thanks Don! Doing the best I can
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Post by Cuz05 on May 24, 2014 12:08:55 GMT
Hey man, just played thru Grand Vinewood Circuit and Paleto Bay GP. Both good tracks. Was looking at them as possible RRR GP candidates. Paleto Bay is a nice race, couldn't fault it and it has a nice, twisty flow. Little wary of including it because those Paleto roads are so tight, races up there often cause some er... friction Grand Vinewood has been added to my list, it's a really cool route and is completely different from anything else on it, as well as being a unique location compared to the rest. For the most part it's all spot on and I certainly wouldn't have any worries about taking the gang out on it for a GP night as it stands. There are a couple of bits that you could tighten up to make the race perfect. I thought the start was a bit awkward, it's a nice spot for it but you do start a little wonky before going right into some curves. I can imagine it being kind of dicey with a full field. Ideal place would be that straight slope where CP12 sits, between there and the top. You do go into a tricky turn at the bottom but the central reservation will help to sort people out. Obviously, moving start points is a major pain so it's just a suggestion, I wouldn't ask you to move it for me. I did find there was a bit of confusion at CP18. It doesn't really point you round that turn. It's not a big deal when you know it but you could move 19 closer and try to get 18 showing 2 chevrons instead of one. 18 may need pushing on just a tiny bit to get that to happen but 19 could certainly come back a reasonable amount. It may not be possible to get 18 to show 2 chevrons without both points being in really silly places, in that case, it's down to just getting the arrow to point a bit more into the turn. Only other point where I felt the CPs were a little unclear was at 33/34. I think I would move both further back. Decided to have a look at the road without your track on it and actually got both parts in the same frame, so I put some dots on it to show where I think the CPs would be more effective. I put a couple extra ones in to provide context. Hope you don't mind me suggesting changes, I think it's a really good race and if you just tweak those CPs then it would be pretty much perfect. Obviously, it's your race so it's entirely up to you, I'd never expect anyone to feel obliged to follow my advice, you may have good reasons for having it the way it is or just prefer it your way. Either way, you have my view now
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Post by Deleted on May 25, 2014 8:10:24 GMT
iil have a look at your suggestions tonight. Dont think im going to change start/finish. I kinda like it near the observatory. Maybe going to make a reverse track of Grand Vinewood with start/finish on another place. Paleto Bay is also nice and narrow . Good challenge. Im not really satisfied about Grapeseed. Something is missing, but dont know what.
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Post by Cuz05 on May 25, 2014 10:08:45 GMT
iil have a look at your suggestions tonight. Dont think im going to change start/finish. I kinda like it near the observatory. I do too and they're a pain to move. I didn't think it was a big issue
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Post by Deleted on May 25, 2014 16:44:30 GMT
I changed the checkpoints. I hope its better now . Thanks for your feedback Cuz I made another race today: Grand Vinewood Hills GP
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