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Post by Cuz05 on Dec 15, 2013 18:45:52 GMT
Ok, this gonna be my 3rd attempt at posting all my links in the OP, last 2 times I tried it the internet dropped out when I posted, I lost the post and gave up in a huff. My Motorcycle series. A themed 'story' tour of LS and BC that has it's own thread.1st 5 are challenging city tracks set in Los Santos, featuring a lot of tight corners and alleyways.Pt 1. Rise. Home TimeRoute CanalPassing ThroughMajestic WeazelCrotch RRRocket 2nd 5 begin at the airport and then head off into Blaine County. More open and varied than Pt 1 but still no cakewalk.Pt 2. Fall (off). It's Round Here SomewherePaleto RunGrapespeedSandy SoresLeg It!GPs. No real high speed courses, these are all tight and technical 8 player races. GP Los Santos: East.Vespucci GP OccidenteRichman/Morningwood GP (night)Vespucci GP A Sud-EstMajestic Weazel: MotoGPVespucci GP RovesciareGP Los Santos: West.GP Del Rancho NorteLady Luck GP (night)GP Del Rancho SudBuccaneer/Chum: MotoGPGP Del Rancho AmpliadoMuscle tracks. Completely different approach to the GPs, dirt, natural jumps and general muckyness to be expected.Six PackA Sandy Shore ThingMuscle Spasm Muscle BoundEl Burro BoysMuscle CrampA Sandy Shore FlingSpecialRoadtrip Rumble A short, themed, 20min list of GTA PtPs. See You In KortzRoad Hog Horse BoxMariachi ManoeuvresReturn of the MercCompacts A couple adapted from tracks in the Rise and Fall motorcycle list. Hot SnatchSmall Car versus Postsand a new one specifically designed with compacts in mind Double Decker StreetMiscellaneousSelf evident. Van ManDunes v Biftas in GTA style carnage. Dirty BugRRRsGolfing BuggiesThere's the Futo track. I may move this to one of my compact category, post event. Futoff!I've also put together a playlist featuring my favoured GTA default creations called... Seven SinsWhich features an especially mental closing track, built for the occasion. Pit Of DespairMaps are all below but a couple of the GP names haven't been updated. I know y'all love me and have just been standing by, waiting desperately to shower me with praise for this beautiful creation Vespucci GPI think the description just about covers it tbh. Also my new one. Not exactly designed with muscle cars in mind but I enjoyed it in them so made it default. Something about the area. El Burro Boys.Yeah, description doesn't say a lot... Look at the map, put it on a hill going from East down to West, add in another few elevation changes and there you have it. It's kind of a challenge, especially in muscles, but hey, I think it's worth it.
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Post by Deleted on Jan 17, 2014 16:28:37 GMT
Just had a go on Crotch RRRocket.......my poor avatar was a right mess
I do like it though, alongside the playlist Tolly is doing we should have one full of hard tracks like that to switch it up now and then
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Post by Cuz05 on Jan 17, 2014 18:09:23 GMT
Haha, Swifty. You should've tried it before I made it less punishing! Was there anything you felt was too much? After running it about a million times in testing, I can't tell anymore. Glad you liked it tho
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Post by Cuz05 on Feb 3, 2014 18:40:20 GMT
Thanks to Refuso and Traksta for running thru these with me last night and highlighting a few adjustments... another bunch of likes down the pan Crotch RRRocket has had a late rendering tanker removed and simpler construction fences put in it's place. CP has also been moved a yard or so into the alley so hopefully there will be no signposting issue there anymore. Any other points that might need attention should be flagged ASAP as I refuse to drop any more likes on this track, damn you! Would love to get back the +18 that various edits have lopped off... Of course, any feedback at all is very gratefully received and playability is really much more important to me than the plusses.
It's Round Here Somewhere has had a couple of CPs moved incrementally and a bunch of props added at the 2 points Ref where couldn't be bothered to map read. Actually pleased to have an excuse to edit this because somehow, the one area where I thought problems could occur has now got a much better line thru it. Not sure how since the path is the same but I found myself lined up just a tiny bit better for the next CP. There was also a leftover CP from where I pulled the start line back when I 1st made it, leading to a 3 shot burst of them that I never liked. I just wasn't willing to dump likes for the sake of it, must say it's a relief to have it gone.
Home Time still needs attention as I didn't have time today. Couple of points where the props need tightening up and GAH! A parked car problem. I've run 12/15 laps thru that section and only once have I seen the cars appear. Don't particularly want to take the section out so I'm gonna put some low key props in and cross my fingers. If anyone runs the race and finds a car or 2 basically blocking your path thru one of the alleys completely, do let me know as it's gonna be hit or miss on whether I've fixed it or not, I could run it another 4/5 times and not see them. 1st thing I'll do next time I'm on (in a few hours hopefully) is fiddle with this track.
Miraculously, the other 2 survived Refs attention unscathed
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Post by Cuz05 on Feb 3, 2014 19:08:49 GMT
Since I'm on a roll, there's a new one from Gills that's worth a look- Rum from the chopperIdea for this should be clear from the pic, lol. It's a fast paced course that suits supercars but is open to all classes. Does feature a couple of severe hairpins, the 1st comes up pretty fast so be aware. He is still in the process of tuning this, there were a few points that I made (Bossdogg weighed in with a thumbup) but additional feedback is welcome. One of my brothers other races- 1st up, Gills247's Paleto Bay. socialclub.rockstargames.com/games/gtav/jobs/job/CkPqryl1fkWwbwBeSd1bLQ?platformId=2I really like this course. Nice mixture of lines on the tarmac, some speed and some worthy turns. Offroad section is pretty quick and offers not only some variation but a picturesque detour. There is one corner on the dirt that requires a bit of special attention but after you've been through it once, anticipating it is not a problem. Overall all it's not a race that will jump out and hit you with any unpleasantness, but there is one point that does come with a health warning. There is a jump that can be pretty punishing. It's a natural event with a straight approach and exit so you will see it coming, the landing zone however is relatively narrow with a drop one side and a rock face the other. Lined up nicely you'll sail through but go in contested and get out of shape, things can turn nasty. Personally, I like it, it acts as a real feature. It's a broken wooden bridge that could've been lifted right out of Dukes of Hazard. That to me spells WIN. Would highly recommend trying it out as it's entertaining as well as being a pleasure to run and it's not the type of race that has a hundred versions already.
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Post by refuso on Feb 4, 2014 14:04:25 GMT
It's Round Here Somewhere has had a couple of CPs moved incrementally and a bunch of props added at the 2 points Ref where couldn't be bothered to map read.
Miraculously, the other 2 survived Refs attention unscathed
Lmao, people shouldn't have to map read on a race or there's no need for the checkpoints. Might aswell just tell them to set a waypoint and follow that I think it makes it crystal clear about where to go with a checkpoint and a barrier. Even more so when you're going off the road on to the grass or else people could just think they've got to turn on to another road soon or the road they're on will curve around to the next CP. That's just me though. Maybe everyone else checks their map lol Anyway you've got some good races
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Post by Cuz05 on Feb 4, 2014 16:16:41 GMT
Hehe, just joking of course. Had to run it a couple of times to get your point, always easy to know where you're going when you're the one that laid it out, but in the end I could see the issue and I'm glad you flagged it. Had a lot of spare props so I think you'll appreciate the additions.... You certainly won't miss em, lol.
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Post by Cuz05 on Mar 22, 2014 16:44:35 GMT
Had a sort out and a tidy up in here. Moved in some new furniture.
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Post by Cuz05 on Apr 3, 2014 18:37:10 GMT
A few more. GP Del RanchoA standard GP race, just with lots of tyres. You won't want to hit the lampposts... Buccaneer/Chum: motoGPYou could run this with cars, they're all available, it's just a little tight in places. Works well as a motoGP tho so bikes are default.
A Sandy Shore ThingDesigned with a specific class in mind...Muscle Cars! Open to anything tho.
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Post by Cuz05 on Apr 5, 2014 10:54:54 GMT
Made a variation of GP Del Rancho, tried to minimize the crossover with other GPs in that area, with partial success. Anyway, pretty good race if I do say so myself. Technical and challenging but with a decent high speed section that doesn't just rely on mashing the throttle. Fairly narrow in places, lots of posts around but I've done my best to mark em off. Watch out for the bump into the turn at CP 5, corner barricaded with long striped concrete. GP Del Rancho Sud
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Post by Cuz05 on Apr 5, 2014 16:29:33 GMT
Being the great content creator innovator that I am, I came up with this stunning idea. I think it's fairly safe to say that no one else has ever thought of this in the whole history of the world. Tidying up a bit of propping on GP Del Rancho Sud, it struck me that I could copy it and do an extended variation of the same circuit. Incredible stuff I know. You could call it genius but I won't hold it against you if you don't, this kind of forward thinking is often overlooked at the time of it's conception. GP Del Rancho AmpliadoYeah, I google translated 'extended' into Spanish. The level of creative brilliance going on here will undoubtedly cause a lot of people to lose their minds.
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Post by Cuz05 on Apr 7, 2014 6:32:14 GMT
In order to make a bit of a GP playlist of my things, I made a variation of my 1st GP... Vespucci GP norde-estWish there were like 100 props. Here is the playlist of all of em- GP Del Rancho Vespucci GP GP Del Rancho Sud Vespucci GP norde-est GP Del Rancho Ampliado GP Los Ridiculoso
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Post by refuso on Apr 11, 2014 15:39:20 GMT
Name your thread with your SOCIAL PAGE NAME so that people can search for you if needed. Tut tut tut Cuzbien (Yes I'm so bored right now lol) Have we got many races for the muscle flex cup?
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Post by Cuz05 on Apr 11, 2014 19:38:29 GMT
Name your thread with your SOCIAL PAGE NAME so that people can search for you if needed. Tut tut tut Cuzbien (Yes I'm so bored right now lol) Have we got many races for the muscle flex cup? Wow, that's an old quote! Funnily enough, I put together a Flex PL earlier. Tbh, I've not had a good search for races as yet. It currently includes 3(4) of mine, 1 of Gills, 1 of Coach's and 2 of Dons. I think I need to bookmark a few more. Was aiming to spring it on you soon but I probably need to bug Fnord into getting himself a custom.... Why would anyone not have a custom muscle?! Anyway, on the 3(4). That last one I posted, I made a slightly different version of it that circumvents the HUGE jump for a smaller one. Didn't know which was best so I've put em both at the start of the list so I can get Rummers to decide. Maybe have a run of the trial list over the wknd, connection allowing.
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Post by Cuz05 on Apr 11, 2014 19:44:02 GMT
Also, I made this because part of the Muscle Cramp/Spasm route seemed like GP material. I've actually looked at that particular section of road for a long time, the hairpin to chicane (or vice versa), always wanting to get a race thru it, well now I made 3... Richman/Morningwood GP.
Just realised I can't edit 'The Drop Off' post. Well I renamed it 'Muscle Cramp'. The variation is- Muscle Spasm.
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Post by Cuz05 on Apr 14, 2014 17:18:24 GMT
Well, internet is ropey as all hell atm but given small windows of connectivity, I can still create. Did the fact that both PK and Deejay have East Vinewood GPs stop me following up my plan there? Of course it bloody didn't. Deejay has races everywhere anyway. Did make me come up with a different name. Lady Luck GP
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Post by Cuz05 on Apr 16, 2014 17:28:02 GMT
Well I have a bit of a thing for neatness in playlists and with that in mind, I could not resist making a couple more GP variations. Both really need some full, multiple driver testing 1st up, a hefty edit on one of my Rise and Fall bike tracks, alleys removed and copious amounts of tyre stacks added. Obviously there's a lack of GPs in the Rockford area so this'll be a real novelty.... Majestic Weazel: MotoGPThen a big flip of the Vespucci GP. Renamed the other 2 versions for forms sake as well, links don't change of course so any bookmarked versions remain valid. Longer than it's 2 cousins, keeps the technical section that stood out in them but now REVERSED! Vespucci GP RovesciareAnd the point of this- 2 playlists of 5 races. I set default classes for the sake of variety and also set the 2 individual car GPs in each list to night. GP Los Santos: EastVespucci GP Occidente - Supers -the original versionRichman/Morningwood GP- Sports
Vespucci GP A Sud-Est- Supers -formally nord-est, which wasn't exactly accurate...
Majestic Weazel: MotoGP Vespucci GP Rovesciare- Supers
GP Los Santos: WestGP Del Rancho Norte- Sports
Lady Luck GP- Supers
GP Del Rancho Sud- Sports
Buccaneer/Chum: MotoGP GP Del Rancho Ampliado- Sports
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Post by Cuz05 on Apr 20, 2014 18:24:47 GMT
Restricted my Sports/Supers GPs to 8 now. Also decided to make a variation of my long Sandy Shores muscle race. A rather nasty one and something I've not really had a lot of experience building..... Will need some advice on it as I'm really a bit clueless about GTA pickup placement, seems like they're a bit overbearing on the visual front. Don't know if it's gonna be a bit too chaotic on the extreme sections. Still, the idea here is not clean racing.... There's only a couple of safety ramps on this but otherwise plenty of opportunity to get natural air and smash your car to bits in enterprising ways, ways that don't actually involve a competitor shoving a rocket up your tailpipe. A Sandy Shore Fling
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Post by Cuz05 on Apr 27, 2014 15:44:29 GMT
Muscle Spasm was one of twins, her more aggressive sister has undergone some rather drastic plastic surgery and now bears only a passing family resemblance. I am sort of tempted to frankenstein them together into some kind of horrific Siamese mega-lap. That would more than likely lead to some head on collisions. Possible GTA chaos, hmmm.... Huge jump remains and will divide the winners from the losers. Muscle Cramp
I've also 'created' a couple of compact races. Basically taken 2 of my bike series tracks, given them very minor tweaks and set them to compacts only. Compact RRRocketSmall Car versus Posts
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Post by Cuz05 on Apr 29, 2014 17:57:34 GMT
Six Pack is done, final touch is this one. Muscle BoundIt's another relatively silly GTA ride, map and desc don't really tell the story sufficiently... The dirty humps really are car tippers, the pile of dirt is a unique jump onto the freeway. If that jump is too much then you can take a diversion. Boosts for that or rockets for the jump, currently wondering if it will be too confusing to the eye that way. We'll see. Individual links are all in the OP but the list rolls out like this- Six PackA Sandy Shore Thing- A sensible race, long lap with 2 easy dirt sections and a corner barrage thru town for the 2nd part of the lap. Muscle Spasm- A less sensible race featuring some really tough turns and a jump into a sketchy dirt downhill ride. Muscle Bound- ^^^^^ El Burro Boys- Tricky race but another sensible affair, all on tarmac. Muscle Cramp- Nice, open roads give way to a short dirt climb, then some of those difficult uphill hairpins in West Vinewood before a HUGE natural jump off the top. A Sandy Shore Fling- GTA overkill, big natural jumps and evil rocketry. Variation of the 1st race.
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Post by deejayb1874 on Apr 29, 2014 19:38:49 GMT
Suggestion for muscle car playlist, or a race if you aren't 100% happy with one of the names: Love Muscle YWIA
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Post by Cuz05 on Apr 29, 2014 19:46:35 GMT
Suggestion for muscle car playlist, or a race if you aren't 100% happy with one of the names: Love Muscle YWIA You reading my mind again? Was trying to think of something more in-keeping for El Burro.... Muscle Men, Muscle Strain, Muscle....
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Post by Cuz05 on May 18, 2014 16:35:54 GMT
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Post by Cuz05 on May 18, 2014 17:29:05 GMT
aaaand this. Van Man.Because a few of us have added the Youga to our collection and want some van action.
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Post by Cuz05 on Jun 7, 2014 19:32:00 GMT
A handful more that I've made during my laptop downtime. Dunes v Biftas for the 1st 2... Both defaulted to GTA to allow the Bifta some chance of competing with the awesome Dune. On and off-road sections with opportunity to get some air. Dirty BugRRRsGolfing BuggiesBeen feeling the GTA mayhem recently so had a crack at one of those too. Idea is fairly evident, this is kind of a PL closer... and possibly a rage inducer. Could actually be run as a genuine rally type race in ghost. Pit Of DespairNext up, the Futo one. I actually like this quite a lot but clearly need some kind of theme so I can build yet another PL around it... Futoff!Finally, for now, I made a compact race today. 1st time I've set out specifically to do that. Title is a location reference btw. Double Decker Street
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Post by Cuz05 on Jun 7, 2014 19:53:44 GMT
Also forgot that I hadn't posted this before. Been heavily updated so it stands apart from the race it was adapted from. Hot Snatch
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Post by Cuz05 on Jul 19, 2014 13:25:58 GMT
Been working on these (and continue to do so), testing and polishing, testing and polishing.... Many thanks to all the guinea pigs that have been ramming into walls, spinning off corners and generally exposing the flaws. I won't say they're completely finished but I have been over them all at least a couple of times and hope that they are almost there.... I've probably edited 70% of them over the last week or so. The ones ran last night I've already tweaked this morning and will look to test again soon... All are intended to be challenging but not at the expense of enjoyable racing so if you do find yourself racing them and spot flaws, whether that's aspects of the route, faulty CPs, bad props etc. do say so. These are the kind of races I enjoy the most so I will be hosting them more often than my other stuff. I obviously don't like to force awkward races on people so I'm open to any and all criticism. Map similarities are not as pronounced as it may seem as direction of travel might be reversed. Vespucci GP Occidente ~ Empire Way GP ~ Vespucci GP A-Sud Est ~ LSIA: MotoGP ~ Vespucci GP Rovesciare.
GP Del Rancho Norte ~ Cypress Don't Get Flats GP ~ GP Del Rancho Sud ~ Buccaneer/Chum: MotoGP ~ GP Del Rancho Ampliado
GWC and GS GP ~ Majestic Weazel: MotoGP ~ Insomniac GP (You Tyred?) ~ Richman/Morningwood GP ~ DP FWY GP
Lady Luck GP ~ Alta-Burton GP ~ Be Lucky GP ~ Mirror-Ring GP ~ Vinewood Hills: MotoGP
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Post by Deleted on Jul 22, 2014 11:22:04 GMT
Do you by any chance want your tracks remade for 360 Cuz? I got both consoles and looks like some quality tracks here!
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Post by Cuz05 on Jul 22, 2014 12:01:04 GMT
Thanks man! I'm not precious at all, you can copy over whatever you like and I well imagine another hand could improve them, would actually help me refine them for PS3 too. I can pick out a few favourites later, if you want or you can just take your pick. It'd be an honour
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Post by Deleted on Jul 22, 2014 19:35:21 GMT
I'd love to do it If you want me to refine them though, maybe I should just have a look at the maps, copy the route and put my own touch on propwork and such? Gives me something new to do in Creator, which could make for a nice change :-)
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